Sonic 2: Idris Elba Redeems Himself For Cats

4.5/5

Written by Luke Barnes

Summary

Sonic, voiced by Ben Schwartz, returns this time caught up in a chaotic adventure centring around the Master Emerald, an object of cosmic power that ties back to Sonic’s origins.

This is everything you would want from a Sonic sequel, it is more of the same fun from the first film, it has a lot of heart and warmth to it and it introduces a bunch of new characters which will be very familiar to all those who have played the games.

In that vein, I really liked what this film did with both Tails, voiced by Colleen O’ Shaughnessey and Knuckles, voiced by Idris Elba. I thought both new characters were introduced well and given an importance to justify them being there rather than them just feeling forced in for the sake of it. Knuckles turn from villain to hero was blindingly obvious, especially for those who have played the games, but you don’t mind it because once he joins the team him and Sonic have a really good back and forth.

Moreover, Jim Carrey kills it once again as Dr Robotnik, stealing almost every scene he is in and having what looks like a lot of fun doing it. If this truly is Carrey’s last film then he is going out on a high note, though it is a shame as if this film gets another sequel it would feel as though it was missing something if Carrey didn’t make an appearance.

The James Marsden human sub-plot has its moments and does build to something resembling relevancy, however, it is the weakest part of the film for sure and definitely goes on for longer than it needs to.

Overall, just as good as the first film if not better. Strongly recommend.

Pros.

Tails and Knuckles

Carrey

The heart

It is a lot of fun

The post credits scene, which you definitely need to stick around for

Cons.

The wedding side plot drags on for far too long

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Turning Red: No One Fears This Hormone Monster

4/5

Written by Luke Barnes

Summary

A young girl, voiced by Rosalie Chiang, confronts her coming womanhood through the form of an ancient curse that turns her into a giant red panda.

I will admit this film was a lot better than I was expecting it to be. In many ways I was expecting something more akin to Wish Dragon, a blatant effort to pander to the Chinese box office with a sprinkling of pro party propaganda forced in, usually as a means to secure a release. However, this film stayed well clear of that and instead stuck to what Pixar do well telling stories about parent-child strife and familial disfunction.

I thought the narrative and message of this film was beautiful, the notion of embracing change and your coming hormones whilst also trying to do right by those you love was conveyed in such an expert way that it would be impossible for you to feel nothing at it. Furthermore, I think it is highly commendable that this film tackled coming of age issues that are often not talked about, especially not in animation, I think it is vital we see more films like this that approach the same old story structures but from different, less-covered, points of view.

My only issue with this film is that there are a few lines that feel quite cringe, these are particularly present in Mei’s, voiced by Chiang, introductory scene. This came off to me as an ageing writers room struggling to write for a youthful modernish voice, luckily as the film goes on this becomes less of an issue.

Overall, a sweet film that reminds us all of the power of Pixar.

Pros.

The message

The emotion

The coming of age journey

The characters

Cons.

A few cringe lines early in the film

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Interview With Editor/Director Oliver Simonsen: The Absurd, Surreal, Metaphyiscal and Fractured Destiny Of Cerebus The Aardvark

Written by Luke Barnes

I recently had the chance to interview editor/director Oliver Simonsen about his new film The Absurd, Surreal Metaphysical and Fractured Destiny of Cerebus The Aardvark, which features a self-reflective Aardvark going on a journey of self-discovery whilst also conducting a heist. We discuss issues of CGI animation and deep humanist philosophy

I hope you enjoy.  

Q: Why did you want to make this film? 

A: I’ve been reading Cerebus from the start when i was young:). Having said that, I would probably have done a film of my own lesser known comic book character Captain Zap if I thought it would gain traction…with a nobudget CGI feature animated film the hardest thing is getting people interested in working on it. Cerebus had laid the foundation and proven its appeal. If the Cerebus film hadn’t generated enthusiasm with CGI artists from the start it wouldn’t have happened. It couldn’t have. Another thing is that CGI is a field that has so many specialized skillsets so you can’t plan when you have people with those certain skillsets when needed…when they have a window you have to work with it. The pipeline is one of nimbleness you could say:)

Q: Did you have a message you wanted get across? 

A: Wikipedia says the absurdist philosopher Albert Camus stated that individuals should embrace the absurd condition of human existence. 

Britannica says Surrealism was a means of reuniting conscious and unconscious realms of experience so completely that the world of dream and fantasy would be joined to the everyday rational world in “an absolute reality, a surreality.”

Anyway, if anything it is maybe that even the smallest choices could have a huge impact. Especially if you are a talking aardvark?:)

OK, yes there is more:). I know some might be upset that it’s a liberal movie, but that’s what Cerebus was back then.

Q: How did you find the process of adapting this from the comic book source material?

A: Ideally I would have done the script adaptation and storyboard and then tried to get the project off the ground. Considering it was a longshot that this could even happen, that just wouldn’t make sense. Besides I’ve also seen so many projects with beautiful concept art and pitches that never go anywhere.  A CGI no budget feature has never been done – more people have been on the moon you could say:). Guinness here we come!:) We were like a handful of people at first and had animators and character modellers, but no riggers or environment modelers if I remember correctly…anyway, luckily Dave Sim, the creator of the comic, had done a lot of heavy lifting just by virtue of doing the comic. The idea was to have the movie be the first issue and so we started on the main scenes of that issue while I started expanding on it…whereas i soon got stumped trying to stretch what is almost a Looney Tunes cartoon in length into a full feature. I was a thinking it could have kind of a groundhog day theme of Cerebus just always failing in getting the gold in one adventure after another…like in the comic. And then I remembered issue 196 that explained if Cerebus hadn’t traded his Northern Barbarian Warrior helmet for a Merchant vest way back in issue 4 he wouldn’t have fractured his destiny – a seemingly small event that catapulted and informed the rest of the series run. So it kinda fell into place – as so much did. So in the end the film is the early issues 1,4, 5 and 13 seen through the revelation in issue 196.

Q: What went into the animation process for this film, how did you achieve it?

A: We voted on which software to use. My vote lost and we went with Maya which i didn’t know how to use at the time. It is the most popular software so that probably helped with artists joining the team. Though even so we were all using different year models/editions of the same software which still caused a lot of issues. Those who didn’t have Maya we also still tried to find ways to work with. In some cases those softwares would get discontinued. Luckily Maya stuck around:). We rendered mostly with Mental Ray which came with Maya at the time, but that actually did get discontinued and we could then not upgrade our software or we’d lose it – was really hard, nearly impossible, to work with those who had newer editions of Maya at that point. Mental Ray is beautiful but slow – especially compared with some of the amazing renderers they have now. Now you have things render in realtime, meaning no render time at all, as before you would take hours if not days to render 24 images that make up a second of screentime. So much time, years, could have been saved if we had what they have now. A thought was to transfer everything, but almost every scene is separate. And you know all kinds of problems would arise because nothing is ever glitch free. We figured it would probably be years’ worth of additional work to do so.

Q: What is your favourite moment from the film?

A: I still go around quoting Necross exclaiming  “…and then!” lol. Eh, ironically of course:).

Q: Any funny stories from production?

A: The production was a true joy – so much fun. Such an enjoyable experience and feel blessed i got to have it. I think that sentiment was shared by most – it kinda had to be for people to want to be there. Made some good friends, too. (Didn’t know any of them beforehand, I might add). I know some people might think that with the film taking so long, and yes sometimes I’d joke it’s like watching paint dry, but there are so many little victories along the way and such a great vibe that I really loved every minute of it. 

Q: How do you feel your films differs from other animated offerings?

A: While needless to say it is rough around the edges I do think it works on its own terms and has something to offer that others don’t. I come from the indie self-publishing comix scene and that “things are rough around the edges” is not only a given it’s embraced. No one would point out how the drawings aren’t John Buscema level. Polish is almost a dirty word:). You seek out those comics for different qualities then you would something by the big corporations. So far there is no CGI equivalent of the indie comics scenes or even of say John Cassavetes whose debut “Shadows” started indie film making. Or Henry Jaglom, one of the most independent of independent filmmakers. Or Peter Jackson’s debut “Bad Taste” – so different from “LOTR”:). And yet even these had higher budgets than our film. The CGI movie Hoodwinked, from like 20 years ago, is often referred to as having a shoestring budget, but still cost $8 million. (Even when not adjusted for inflation that is likely more money than any of us will ever see in our lifetimes).

Our film really did have zero budget – way less than self-publishing my 90s indie comic Captain Zap:). No art supplies, printing or major shipping needed. 

And of course with today’s tech/web we have more comics and film than ever. And I imagine indie CGI feature length films are going to become much more frequent too. Hopefully we have a little place in history as pioneers in that regard:).

Ultimately, we tried not to be a watered down version of what others already do so brilliantly – it’s mind blowingly epic what is done these days. And there’s so much of it. We figure anybody taking the time seeking out no budget/microbudget/low budget animation would be doing so looking for something a bit different. Something that hits a different tone, has a different feel than what others do. Hopefully there is enough likeminded peeps out there to sustain that though i don’t think any of us are holding our breath that we are going to see any money to speak of. Just overjoyed we got this far. I’d like to say I’m super grateful to Dave Sim, our Distributor and the channels who took a chance on us for making our dream come true. 

Q: Future plans?

A: I hope someone will give me an actual budget to make a movie:). If not keep drawing comics – maybe make a movie with my phone or something? 

Q: What advice would you give to any future filmmakers reading this? 

A: I’m so envious of future filmmakers who have all this technology at their fingertips from a young age. You can be practical and follow your dreams at the same time – you don’t have to break the bank. 

Q: What will people get out of your film?

A: It is from top to bottom in character, story and execution about being an outsider and not trying to fit in. There’s room for something unusual once in a while. To not try to belong and be part of a group at all costs. Or maybe we should? lol. It does want you to think about it and have some fun with it, too:). So while we hoped to make a movie that is breezy and quirky – it’s meant to have substance, mind games and levels.

If you would like to check this film out for yourself it is on Plex and Tubi now

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The Absurd, Surreal, Metaphysical And Fractured Destiny Of Cerebus The Aardvark: A New Candidate For Best Animated Feature Has Arrived

5/5

Written by Luke Barnes

Summary

An animated heist film with a self-reflective Aardvark, voiced by John Di Crosta.

This film struck a chord with me. There was just something about it I really enjoyed. The thing I perhaps enjoyed most of all was the wonderful absurdist elements  that both made me laugh but were also quite deep and introspective at times, this film really goes places.

In that vein I thought the writing was clever and really helped the film to excel. The runtime flew by and by the end of it you are asking for more, if only more films could be paced liked this. The characters all felt fully realised and rounded, you ended up caring about each of them and becoming somewhat lost in the world.

The animation was beautiful and really highlighted what can be achieved on a budget. I thought the animation had way more personality than a lot of the samey looking animated films that come out, and that brought with it a lot of charm. I think the animators of this film deserve a pat on the back, they did top notch work.

Overall, a magnificent film that definitely deserves a watch.

Pros.

The world

The characters

The animation

The heart

The absurdity

Cons.

None   

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Sing: Seth MacFarlane Really Wants To Be Frank Sinatra

2/5

Written by Luke Barnes

Summary

A gang of animals perform in a singing competition.

In my review of this film’s sequel I said that I hadn’t seen the first film and I doubt I would gain much from going back and watching it, but regardless I knew this was outstanding so I went back and subjected myself to it. My findings being that this was actually better than the sequel, clearly Illumination at least tried with this one, whereas with the sequel they just needed to pump something out to help pay the costs of keeping Minions 2 on the shelf.

I will open by saying I didn’t think any of the voice actors did a particularly good job, in most cases I would be hard pressed to tell you who was who, and I do believe that most of the roles could have been played by any actor with very little different in quality. Moreover, I didn’t think any of the pointless side stories added anything to the characters or the film as whole other than to pad out the runtime.

The song’s were mostly just used in an irritating gimmicky way as they were in the sequel. The only one that I thought was well used was the cover of I’m Still Standing by Elton John sung by Taron Egerton. It wasn’t well used as in it added something to the film, no, it was well used in that it reminded me of Rocketman, a much better film.

The good side to this film is only attainable once one turns there brain off completely, at which time the film becomes mindless fun perhaps even so bad it is good.

Overall, mostly bad but if you turn your brain off it gets better.

Pros.

It is mindless fun

So bad it is good

Cons.

The characters and voice actors

The songs, for the most part

The side stories  

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Catwoman Hunted: A New Voice For Catwoman?

3/5

Written by Luke Barnes

Summary

Catwoman, voiced by Elizabeth Gilles, becomes the subject of a manhunt after her attempt to steal a precious jewel lands her on the wrong side of a powerful crime organisation.

I would say as far as DC animated fare goes this was slightly above average. I thought Gillies did a very strong job as Catwoman and nearly perfectly fit the role, bringing just the right amount of charm and capability. Moreover, I liked the way the film handled her character and that it gave her some nice quips as well as strong character motivation.

In terms of the art style, I think of all the recent DC animated films this is the one that is the most obviously anime inspired, barring something like Batman Ninja for obvious reasons. I do like the animation here and think that it has its own distinctive feel which is important in making the film memorable.

My issues with the film would be two fold, firstly that the film has a rather generic story that far out stays its welcome and that gives us nothing that we haven’t seen before. Secondly Stephanie Beatriz is deeply miscast as Batwoman. I don’t quite know why but every time I heard Beatriz’s voice coming out of the character I couldn’t help but be pulled out of the film and think to myself ‘oh my she was miscast’. This is a shame as Encanto proved Beatriz is a talented voice actor.

Overall, in terms of what they did with the character and the wider style of the film it is good, however with regard to the lacklustre story and some of the weaker casting choices the film is let down.

Pros.

Gilles      

The character of Catwoman

The style

Cons.

The story

Beatriz

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The Ice Age Adventures Of Buck Wild: The Day Blue Sky Studios Died

1.5/5

Written by Luke Barnes

Summary

None of the original Ice Age voice cast wanted to return, bar Simon Pegg, and Disney needed to do something with the franchise, why not send out a minimal effort picture to litter the empty halls of Disney + ?

Mark this moment dear reader,  for it is not only the moment Ice Age died but also Blue Sky Studios, which is a shame as I was hoping for Rio 3. There is so much wrong with this film that it will be hard to condense down into a breezy review for you.

I think the most glaring issues is that this film looks like it was made on a budget of a few dollars, with the quality of animation not only looking worse than any of the other Ice Age films but also any other animated film you are likely to see this year.

Moreover, the film as a whole feels like it is missing something, this could easily take the form of Scrat the series mascot or as I previously mentioned the entire voice cast of the previous films. Simon Pegg as always gives it an admirable go, but even he can’t save this rather obvious cash in.

As you watch the film you can’t escape the sense that there is no good reason for it to exist.

Overall, more trash for Disney +.

Pros.

Simon Pegg is trying his best

It is watchable

Cons.

It feels like a knock off

The animation is awful

Scrat

It doesn’t need to exist

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Sing 2: Is Illumination The Worst Studio In Animation?

1/5

Written by Luke Barnes

Summary

A group of talentless animated animals gather together to listen to licensed music with you, as the writers can’t even be bothered to show up to work.

So I didn’t watch the first film, and somehow I don’t really feel like that would have made that much of a difference as there is no plot here, I doubt there was in the last film either, so I haven’t missed much.

Frankly if I were a parent I would feel insulted by this film, Illumination clearly think that they can just send out any old slop to the cinemas and that children and begrudgingly there families will just eat it up: know your worthy families of the world, you deserve more than this. This reeks of greed and cynicism.

Until the last twenty minutes of the film I don’t even remember any of the characters singing, which is baffling as that is what the whole film is supposed to be about. Instead for the most part the characters do very mundane generic quests in the purposes of killing time and the film blares out some equally bland licensed music. This is in no way interesting.

As I left this film I thought for sure this must have been some kind of tax write off, or money laundering scheme, as I can’t see why else  it was made.

Overall, kids deserve better than this.

Pros.

I found it unintentionally hilarious a few times.

Cons.

The characters are awful

There is no plot

The animals barely sing

The music that we do get is generic and forgettable

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Hotel Transylvania Transformania: This Film Needed Adam Sandler

2/5

Written by Luke Barnes

Summary

The monsters are back at it again, only now they have been turned human.

I thought this film was in danger when Adam Sandler and director Genndy Tartakovsky walked away. I know many like to malign Sandler, myself included, but he brought a lot of heart to the role of Dracula and though Brian Hull sounds like the character he can’t bring it to life in the way Sandler did. Yes, I am starting this review by saying the film is worse off for not featuring Sandler, what is the world coming to.

For those with small kids this film is just more of the same. In that you can know what to expect, if your kids liked the other three films it is likely they will like this one as well. However, if you or your kids are more discerning then this is easily the worst in the franchise. The jokes come off as far more bland and tame then they do in the other films, with not a one making me laugh. Adding to that the plot feels like a rehash of the Dracula/ Johnny, voiced by Andy Samberg, plot from the first film and sees the two at odds with one another only for them to come to like and understand each other by the end of the film. We’ve already been there and done that.

The actual transformation gimmick here is nothing impressive either it is mainly just used as set up for bad jokes and to make Dracula less capable and so able to see Johnny from a new light. It is a fairly lazy body swap approach.

Overall, a clear decline in the franchise, hopefully this will be the last one.

Pros.

Selina Gomez has far more time to shine here as Mavis

It is watchable

Cons.

It is lame

It is unfunny

The film needed Sandler and Tartakovsky

The dance number  

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Storks: Time To Tell Your Kids The Truth

2.5/5

Written by Luke Barnes

Summary

Some American children still believe that storks bring babies to parents, this film imagines a world where once that was true but now they are basically Amazon delivery drivers.

This film is made watchable by the charm of Andy Samberg, a film would have to be deeply terrible for the charm of Samberg to not  be able to salvage it, he truly is the only thing that makes this film good. That is not to say that the film is bad however, I would say it doesn’t do anything bold enough to be bad, rather it is happy to sit in the generic.

The human plot line of the young boy, voiced by Anton Starkman, who writes to the Storks to get a baby brother despite this not being his parents wishes, not only doesn’t land in terms of emotional impact but instead seems to be going out of its way to make the boy seem unlikeable and brattish. I think the whole human plotline should have been cut out.

The story is fairly boring and uninspired you know everything that is going to happen as it has happened time and again in other better films before this one. On the whole the film seems scared to try and do anything new.

Overall, a very generic animated film.

Pros.

Samberg

It is watchable

A few unintentionally funny scenes

Cons.

The human plot line

Pacing issues

It is deeply generic   

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