The Sonic Shared Universe: The Real Challenge To The MCU

Written by Luke Barnes

In this piece I want to talk about The Sonic franchise and how I think it is the only shared universe that might rival Marvel, in time.

So for those of you that haven’t seen the Sonic sequel yet you might want to look away now, as there will be spoilers in this article.

The Dark Universe, The DCEU, The Power Rangers Universe all failed, in several cases horribly. Now why they failed is up for debate, but most agree that they either didn’t need to exist or were trying too hard to compete with the MCU and so rushed things out of the gate. I don’t think Sonic has either of these issues as firstly there is a strong fan base, as has been reflected by the box office for both films, but also the creatives seem to be in good communication with the fans and listen to what they want. Moreover,  the Sonic films have not rushed to have all their characters appear on screen together as such audiences will have to wait a few years before they get their first taste of Shadow. In other climates at different studios this would have already happened, we would have got twelve spin off films and fifty streaming series to set everything up but for the most part Paramount has been fairly sparing, the most we are getting is a Knuckles tv show.

It is for these reasons that I think the Sonic universe can rival the MCU, as they still have a lot of cool and crucially popular characters left to introduce and there are a number of projects and places where this universe could go next, it is quite exciting. I am obviously a big Sonic fan, I have enjoyed the games, the animated series and now the films so I want them to keep coming and maybe that is making me look at this shared universe future with pre-emptive rose tinted glasses, but hey I think the Knuckles show will be cool and I’d love a Shadow prequel so I won’t be complaining when we get them.

We can all just hope that Paramount keeps up the quality, the heart and the fan commitment that  has made the films so far good.

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The Fairly Oddparents Fairly Odder: Yikes On Multiple Levels

0.5/5

Written by Luke Barnes

Summary

Due to Paramount + lacking content the higher ups forced through a hybrid live action version of The Fairly OddParents, and rather unsurprisingly it crashed and burnt horribly.

On multiple levels this show is a mess, so much so that I can’t see how those making it didn’t foresee how it was going to turn out, in my mind since the ideas inception it was clear this was destined for the scrap head. I understand that Butch Hartman has become somewhat of an internet bogeyman and so needs to cling to this franchise to keep the lights on, but come on Butch you’re driving your cash cow over a cliff and to certain death.

I think the biggest issue with this show is that the hybrid approach doesn’t work, in my mind The Fairly OddParents is and always should be an animated show, the previous jumps to live action with the deviant staring films didn’t work so they really should have realised that this was not the way forward. It is not just that the hybrid approach doesn’t work, but whenever there is an animated character on screen the show seems to come apart at the seams and become a hodgepodge of issues.

Moreover, the idea to create a new lead is a bold idea, it doesn’t pay off at all and it ends up feeling like it was only done for the sake of appealing to a younger audience, whilst still being in some way tied into the older show. However, the real issue with this series is the fact that damn near every character is awful, either as a person or as an inferior carbon copy of the original series, some of the characters bare the same name as those from the original series but in no way hold a candle to them. In addition the way young characters are written in this show in terms of dialogue screams to me of a group of aging executives trying to remember buzz words they have heard from their grandkids and force them in. In reality I don’t think anyone ever talks like how they do on this show.

Pros.

Sometimes it is unintentionally funny

Cons.

The characters suck

The animation seems like it was done on the cheap

The hybrid approach doesn’t work

The decision to create a new lead has no effect and changes very little for the better

It defiles the reputation of the brand at every turn   

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The Good Dinosaur: Pixar’s Darkest Day

1.5/5      

Written by Luke Barnes

Summary

A young and very American dinosaur, voiced by Raymond Ochoa, goes on a journey of self-discovery after being washed down river.

I won’t go after the voice actor for the lead dinosaur, he was a kid at the time and as such it is low hanging fruit, however, it was a terrible performance. If someone else of more experience had voiced the lead dinosaur then maybe it would have been better than what we got, which was incredibly bland.

Indeed, lifeless and dull are two words that describe this film down to a tee. In the past I have said that I prefer films that are bad to ones that are boring and this is a perfect example of that. This film is so deeply by the numbers that it is neither good nor bad just incredibly forgettable.

The story of the film was likewise played out, you have seen this before it takes the concept nowhere new and has very little fun with it either. Think about the heart and soul of the Land Before Time films and imagine the same sort of idea but without any of the charm and you have this film.

Overall, certainly the worst of Pixar.

Pros.

It is watchable

Sam Elliot does a good job

Cons.

It is bland

It is generic

It doesn’t take the concept anywhere new

It lacks any kind of charm or heart

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Chicken Little: Zach Braff’s Illustrious Career

2/5         

Written by Luke Barnes

Summary

A horribly rendered chicken, voiced by Zach Braff, thinks the sky is falling down and no one believes him.

This is one of those films that you look back on it now and ask how did this ever get made? It is the sort of film that only stoners could enjoy, as those of us who attempt to watch this sober have to deal with the frankly disturbing animation that belongs in the deepest recess of the uncanny valley or perhaps the lowest levels of hell.

Truly the animation is a barrier to entry. You can’t really afford the argument of oh that was years ago and CG animation was far less developed, because though there might be some truth to that it ignores the fact that Toy Story came out years before it and looks a million times better.

If you are brave enough to carry on past the awful animation then you will get caught in the reference zone, wherein this film will reference every single other Disney film in the back catalogue, or at least it feels like it does. There is nothing wrong with a few meta jokes here and there or even a lot if done right, but here it is just done for the sake of memberberies, with the references occurring at a speed that only a child could keep up with.

Overall, a very bad early attempt at CG animation by Disney.

Pros.

It is watchable

There is a so bad it is good quality to it

Cons.

The animation

The references

Braff

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Human Resources Season 1: The Desperate Phallus

3/5

Written by Luke Barnes

Summary

A Big Mouth spin-off centred around the various different types of monsters that appear across the show.

I thought this show was considerably weaker than Big Mouth in quite a few ways, but still maintained enough charm to be watchable.

My main criticism of this show would be that if anything it is a little too over the top, like yes within Big Mouth there are a number of out there elements, but it never goes as far as seeing two dicks fight each other, or a full on orgy, both of which feature in this show as it crosses over into bad taste at times.

Moreover, the monsters themselves are in no way as interesting as the kids from Big Mouth, perhaps it is because they lose the relatability factor that the kids of the show have, or perhaps it is because they are demystified to a point whereby you know too much about them. Regardless of which it is you can’t shake the feeling that the characters just aren’t as good here.

I don’t think it is all bad as there are still some funny jokes, and Maury, voiced by Nick Kroll, is just as loveable as ever. However, Maury is given somewhat of a back seat here and therein lies another problem of the show it feels the need to force in a lot of new characters most of which just feel bland, I’m looking at you Emmy, voiced by Aidy Bryant.

Overall, an okay stand in for Big Mouth in the off season but nowhere close to being on the same level.

Pros.

Maury

Connie

A few good jokes

Cons.

A lot of bland new characters

It goes too far with the gross out, to the point of desperation

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Sonic 2: Idris Elba Redeems Himself For Cats

4.5/5

Written by Luke Barnes

Summary

Sonic, voiced by Ben Schwartz, returns this time caught up in a chaotic adventure centring around the Master Emerald, an object of cosmic power that ties back to Sonic’s origins.

This is everything you would want from a Sonic sequel, it is more of the same fun from the first film, it has a lot of heart and warmth to it and it introduces a bunch of new characters which will be very familiar to all those who have played the games.

In that vein, I really liked what this film did with both Tails, voiced by Colleen O’ Shaughnessey and Knuckles, voiced by Idris Elba. I thought both new characters were introduced well and given an importance to justify them being there rather than them just feeling forced in for the sake of it. Knuckles turn from villain to hero was blindingly obvious, especially for those who have played the games, but you don’t mind it because once he joins the team him and Sonic have a really good back and forth.

Moreover, Jim Carrey kills it once again as Dr Robotnik, stealing almost every scene he is in and having what looks like a lot of fun doing it. If this truly is Carrey’s last film then he is going out on a high note, though it is a shame as if this film gets another sequel it would feel as though it was missing something if Carrey didn’t make an appearance.

The James Marsden human sub-plot has its moments and does build to something resembling relevancy, however, it is the weakest part of the film for sure and definitely goes on for longer than it needs to.

Overall, just as good as the first film if not better. Strongly recommend.

Pros.

Tails and Knuckles

Carrey

The heart

It is a lot of fun

The post credits scene, which you definitely need to stick around for

Cons.

The wedding side plot drags on for far too long

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Turning Red: No One Fears This Hormone Monster

4/5

Written by Luke Barnes

Summary

A young girl, voiced by Rosalie Chiang, confronts her coming womanhood through the form of an ancient curse that turns her into a giant red panda.

I will admit this film was a lot better than I was expecting it to be. In many ways I was expecting something more akin to Wish Dragon, a blatant effort to pander to the Chinese box office with a sprinkling of pro party propaganda forced in, usually as a means to secure a release. However, this film stayed well clear of that and instead stuck to what Pixar do well telling stories about parent-child strife and familial disfunction.

I thought the narrative and message of this film was beautiful, the notion of embracing change and your coming hormones whilst also trying to do right by those you love was conveyed in such an expert way that it would be impossible for you to feel nothing at it. Furthermore, I think it is highly commendable that this film tackled coming of age issues that are often not talked about, especially not in animation, I think it is vital we see more films like this that approach the same old story structures but from different, less-covered, points of view.

My only issue with this film is that there are a few lines that feel quite cringe, these are particularly present in Mei’s, voiced by Chiang, introductory scene. This came off to me as an ageing writers room struggling to write for a youthful modernish voice, luckily as the film goes on this becomes less of an issue.

Overall, a sweet film that reminds us all of the power of Pixar.

Pros.

The message

The emotion

The coming of age journey

The characters

Cons.

A few cringe lines early in the film

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Interview With Editor/Director Oliver Simonsen: The Absurd, Surreal, Metaphyiscal and Fractured Destiny Of Cerebus The Aardvark

Written by Luke Barnes

I recently had the chance to interview editor/director Oliver Simonsen about his new film The Absurd, Surreal Metaphysical and Fractured Destiny of Cerebus The Aardvark, which features a self-reflective Aardvark going on a journey of self-discovery whilst also conducting a heist. We discuss issues of CGI animation and deep humanist philosophy

I hope you enjoy.  

Q: Why did you want to make this film? 

A: I’ve been reading Cerebus from the start when i was young:). Having said that, I would probably have done a film of my own lesser known comic book character Captain Zap if I thought it would gain traction…with a nobudget CGI feature animated film the hardest thing is getting people interested in working on it. Cerebus had laid the foundation and proven its appeal. If the Cerebus film hadn’t generated enthusiasm with CGI artists from the start it wouldn’t have happened. It couldn’t have. Another thing is that CGI is a field that has so many specialized skillsets so you can’t plan when you have people with those certain skillsets when needed…when they have a window you have to work with it. The pipeline is one of nimbleness you could say:)

Q: Did you have a message you wanted get across? 

A: Wikipedia says the absurdist philosopher Albert Camus stated that individuals should embrace the absurd condition of human existence. 

Britannica says Surrealism was a means of reuniting conscious and unconscious realms of experience so completely that the world of dream and fantasy would be joined to the everyday rational world in “an absolute reality, a surreality.”

Anyway, if anything it is maybe that even the smallest choices could have a huge impact. Especially if you are a talking aardvark?:)

OK, yes there is more:). I know some might be upset that it’s a liberal movie, but that’s what Cerebus was back then.

Q: How did you find the process of adapting this from the comic book source material?

A: Ideally I would have done the script adaptation and storyboard and then tried to get the project off the ground. Considering it was a longshot that this could even happen, that just wouldn’t make sense. Besides I’ve also seen so many projects with beautiful concept art and pitches that never go anywhere.  A CGI no budget feature has never been done – more people have been on the moon you could say:). Guinness here we come!:) We were like a handful of people at first and had animators and character modellers, but no riggers or environment modelers if I remember correctly…anyway, luckily Dave Sim, the creator of the comic, had done a lot of heavy lifting just by virtue of doing the comic. The idea was to have the movie be the first issue and so we started on the main scenes of that issue while I started expanding on it…whereas i soon got stumped trying to stretch what is almost a Looney Tunes cartoon in length into a full feature. I was a thinking it could have kind of a groundhog day theme of Cerebus just always failing in getting the gold in one adventure after another…like in the comic. And then I remembered issue 196 that explained if Cerebus hadn’t traded his Northern Barbarian Warrior helmet for a Merchant vest way back in issue 4 he wouldn’t have fractured his destiny – a seemingly small event that catapulted and informed the rest of the series run. So it kinda fell into place – as so much did. So in the end the film is the early issues 1,4, 5 and 13 seen through the revelation in issue 196.

Q: What went into the animation process for this film, how did you achieve it?

A: We voted on which software to use. My vote lost and we went with Maya which i didn’t know how to use at the time. It is the most popular software so that probably helped with artists joining the team. Though even so we were all using different year models/editions of the same software which still caused a lot of issues. Those who didn’t have Maya we also still tried to find ways to work with. In some cases those softwares would get discontinued. Luckily Maya stuck around:). We rendered mostly with Mental Ray which came with Maya at the time, but that actually did get discontinued and we could then not upgrade our software or we’d lose it – was really hard, nearly impossible, to work with those who had newer editions of Maya at that point. Mental Ray is beautiful but slow – especially compared with some of the amazing renderers they have now. Now you have things render in realtime, meaning no render time at all, as before you would take hours if not days to render 24 images that make up a second of screentime. So much time, years, could have been saved if we had what they have now. A thought was to transfer everything, but almost every scene is separate. And you know all kinds of problems would arise because nothing is ever glitch free. We figured it would probably be years’ worth of additional work to do so.

Q: What is your favourite moment from the film?

A: I still go around quoting Necross exclaiming  “…and then!” lol. Eh, ironically of course:).

Q: Any funny stories from production?

A: The production was a true joy – so much fun. Such an enjoyable experience and feel blessed i got to have it. I think that sentiment was shared by most – it kinda had to be for people to want to be there. Made some good friends, too. (Didn’t know any of them beforehand, I might add). I know some people might think that with the film taking so long, and yes sometimes I’d joke it’s like watching paint dry, but there are so many little victories along the way and such a great vibe that I really loved every minute of it. 

Q: How do you feel your films differs from other animated offerings?

A: While needless to say it is rough around the edges I do think it works on its own terms and has something to offer that others don’t. I come from the indie self-publishing comix scene and that “things are rough around the edges” is not only a given it’s embraced. No one would point out how the drawings aren’t John Buscema level. Polish is almost a dirty word:). You seek out those comics for different qualities then you would something by the big corporations. So far there is no CGI equivalent of the indie comics scenes or even of say John Cassavetes whose debut “Shadows” started indie film making. Or Henry Jaglom, one of the most independent of independent filmmakers. Or Peter Jackson’s debut “Bad Taste” – so different from “LOTR”:). And yet even these had higher budgets than our film. The CGI movie Hoodwinked, from like 20 years ago, is often referred to as having a shoestring budget, but still cost $8 million. (Even when not adjusted for inflation that is likely more money than any of us will ever see in our lifetimes).

Our film really did have zero budget – way less than self-publishing my 90s indie comic Captain Zap:). No art supplies, printing or major shipping needed. 

And of course with today’s tech/web we have more comics and film than ever. And I imagine indie CGI feature length films are going to become much more frequent too. Hopefully we have a little place in history as pioneers in that regard:).

Ultimately, we tried not to be a watered down version of what others already do so brilliantly – it’s mind blowingly epic what is done these days. And there’s so much of it. We figure anybody taking the time seeking out no budget/microbudget/low budget animation would be doing so looking for something a bit different. Something that hits a different tone, has a different feel than what others do. Hopefully there is enough likeminded peeps out there to sustain that though i don’t think any of us are holding our breath that we are going to see any money to speak of. Just overjoyed we got this far. I’d like to say I’m super grateful to Dave Sim, our Distributor and the channels who took a chance on us for making our dream come true. 

Q: Future plans?

A: I hope someone will give me an actual budget to make a movie:). If not keep drawing comics – maybe make a movie with my phone or something? 

Q: What advice would you give to any future filmmakers reading this? 

A: I’m so envious of future filmmakers who have all this technology at their fingertips from a young age. You can be practical and follow your dreams at the same time – you don’t have to break the bank. 

Q: What will people get out of your film?

A: It is from top to bottom in character, story and execution about being an outsider and not trying to fit in. There’s room for something unusual once in a while. To not try to belong and be part of a group at all costs. Or maybe we should? lol. It does want you to think about it and have some fun with it, too:). So while we hoped to make a movie that is breezy and quirky – it’s meant to have substance, mind games and levels.

If you would like to check this film out for yourself it is on Plex and Tubi now

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The Absurd, Surreal, Metaphysical And Fractured Destiny Of Cerebus The Aardvark: A New Candidate For Best Animated Feature Has Arrived

5/5

Written by Luke Barnes

Summary

An animated heist film with a self-reflective Aardvark, voiced by John Di Crosta.

This film struck a chord with me. There was just something about it I really enjoyed. The thing I perhaps enjoyed most of all was the wonderful absurdist elements  that both made me laugh but were also quite deep and introspective at times, this film really goes places.

In that vein I thought the writing was clever and really helped the film to excel. The runtime flew by and by the end of it you are asking for more, if only more films could be paced liked this. The characters all felt fully realised and rounded, you ended up caring about each of them and becoming somewhat lost in the world.

The animation was beautiful and really highlighted what can be achieved on a budget. I thought the animation had way more personality than a lot of the samey looking animated films that come out, and that brought with it a lot of charm. I think the animators of this film deserve a pat on the back, they did top notch work.

Overall, a magnificent film that definitely deserves a watch.

Pros.

The world

The characters

The animation

The heart

The absurdity

Cons.

None   

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Sing: Seth MacFarlane Really Wants To Be Frank Sinatra

2/5

Written by Luke Barnes

Summary

A gang of animals perform in a singing competition.

In my review of this film’s sequel I said that I hadn’t seen the first film and I doubt I would gain much from going back and watching it, but regardless I knew this was outstanding so I went back and subjected myself to it. My findings being that this was actually better than the sequel, clearly Illumination at least tried with this one, whereas with the sequel they just needed to pump something out to help pay the costs of keeping Minions 2 on the shelf.

I will open by saying I didn’t think any of the voice actors did a particularly good job, in most cases I would be hard pressed to tell you who was who, and I do believe that most of the roles could have been played by any actor with very little different in quality. Moreover, I didn’t think any of the pointless side stories added anything to the characters or the film as whole other than to pad out the runtime.

The song’s were mostly just used in an irritating gimmicky way as they were in the sequel. The only one that I thought was well used was the cover of I’m Still Standing by Elton John sung by Taron Egerton. It wasn’t well used as in it added something to the film, no, it was well used in that it reminded me of Rocketman, a much better film.

The good side to this film is only attainable once one turns there brain off completely, at which time the film becomes mindless fun perhaps even so bad it is good.

Overall, mostly bad but if you turn your brain off it gets better.

Pros.

It is mindless fun

So bad it is good

Cons.

The characters and voice actors

The songs, for the most part

The side stories  

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